During my time as World Data Technical Specialist on Star Wars Outlaws, i mostly worked on the game's Space Levels.
Among other things, my responsibilities on Akiva Orbit included :
- technical setup of the level's data hierarchy
- setup of the performance data tracking and visualisation pipelines
- setup of automated performance testing
- performance and memory optimisation
- creation and enforcement of technical guidelines
- lighting debug & retakes
- general environment art debug
Note that all shots shown here were captured by myself, using the game's Photo Mode
------------------ AKIVA ORBIT SQUAD --------------------
Technical Art: Mihajlo Ćirić
Technical Level Design: Eliot Ringeval
Level Design: Eliot Ringeval
Environment Art: Julia Blardat
------------------- PARIS SPACE TEAM --------------------
Producer: Vincent Maulandi
Associate Producer: Corentin Dieleman
Project Quality Manager: Guilhem Bresson
Level Design Director: Sebastien Judit
Associate Art Director: Florian Salomez
Lead Environment Artist: Rimma Romanets
Level Artists: Julia Blardat, Damien Brisson, Renaud Thomas
Lead Level Designer: Tony Lara
Level Designers: Guillaume Habans
Concept Artists: Quentin Brugues, Kevin Didierjean
Technical Director Art: Cyril Masquillière
Associate Technical Director Art: Christophe Doldo
Technical Artists: Geoffroy Bruny, Mihajlo Ćirić, Sally Delmonte, Aubane Rittano, Youmna Sahab
Technical Level Designers: Rémi Artigue, Eliot Ringeval
Tools Programmer: Loïc Ferreira Da Silva
Lead Audio Designer: Antoine Rozan
Sound Designer: Romain His
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Huge thanks to the teams in Ubisoft Massive, Ubisoft Bucarest, and Ubisoft Shanghai for their contribution on this level ! Including, but not limited to
Art Direction: Benedikt Podlesnigg
Associate Art Direction: Marthe Jonkers
Technical Direction, Art: Stephen Hawes
Technical Art: Danilo Nishimura, Aleksandar Novta, Martin Kullig