In addition to owning all technical lighting topics on Valley of Memory (Global Illumination, SunShadow parameters, Fog & Cloud components ...) , i also had the opportunity to work on all world-scale lighting in AlUla.
This encompasses 120+ parameters that are keyframed on TimeOfDay and Weather conditions, such as
- final color grading
- sun & sky color
- cloud patterns
- fog density, height, start distance ...
and many more
Here is the final result for the Alula Old Town area
All timelapses were captured and edited by myself in Adobe Premiere Pro
All screenshots were captured by myself using the game's official Photo Mode