In addition to owning all technical lighting topics on Valley of Memory (Global Illumination, SunShadow parameters, Fog & Cloud components ...) , i also had the opportunity to work on all world-scale lighting in AlUla.
In a specific mission, Basim experiences auditory and visual hallucinations.
I worked on a dedicated Visual Ambiance to illustrate this idea
- very specific color grading
- huge moon
- lots of clouds
- very dense fog
...
Combined with great effects work by our VFX Artist Dorian Filatre, this ambiance ensures this moment is a visual highlight of any playthrough
All screenshots were captured by myself using the game's official Photo Mode