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Assassin's Creed Mirage - Valley of Memory - World Lighting - Hallucinations

In addition to owning all technical lighting topics on Valley of Memory (Global Illumination, SunShadow parameters, Fog & Cloud components ...) , i also had the opportunity to work on all world-scale lighting in AlUla.

In a specific mission, Basim experiences auditory and visual hallucinations.
I worked on a dedicated Visual Ambiance to illustrate this idea
- very specific color grading
- huge moon
- lots of clouds
- very dense fog
...

Combined with great effects work by our VFX Artist Dorian Filatre, this ambiance ensures this moment is a visual highlight of any playthrough
  
All screenshots were captured by myself using the game's official Photo Mode